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AI Insights · Timothy · July 2021

Top 5 Card Battler Apps on Android in Egypt for Q2 2021

Discover the performance trends of the top 5 card battler games on Android in Egypt during Q2 2021, including downloads, revenue, and active users.

Top 5 Card Battler Apps on Android in Egypt for Q2 2021

In the second quarter of 2021, the card battler genre on the Android platform in Egypt saw diverse performance trends across its top 5 applications. Here's an overview of how these games fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.

Mighty Party by PANORAMIK GAMES LTD experienced notable growth in both revenue and active users. Weekly revenue started at around $578 at the end of March and peaked at approximately $2.2K in late May before slightly declining to $944 by the end of June. Downloads showed an upward trend, hitting a high of 6.1K in mid-April and stabilizing around 4.4K by the end of June. Active users increased from 11.2K in late March to a peak of 23K in early June, maintaining above 22K towards the end of the quarter.

KONAMI's Yu-Gi-Oh! Duel Links showed a variable revenue trend, starting at $498 in late March, dipping to $135 in early May, and climbing to $896 by the end of June. Downloads saw a significant rise from 2.7K at the end of March to 4.6K at the end of May, before settling around 2K-2.9K in June. Active users fluctuated, starting at 47.4K in late March, peaking at 46K in early June, and ending at 37.3K by the end of the quarter.

Hearthstone by Blizzard Entertainment, Inc. had a relatively stable performance. Revenue began at $474 at the end of March, experiencing a low of $81 in late April, and ending at $182 by the end of June. Downloads remained low, peaking at 196 at the end of March and hovering around 70-110 throughout the quarter. Active users started at 8.5K, dipped to around 6.7K in April, and stabilized around 6.6K-7.9K towards the end of the quarter.

Animation Throwdown: Epic CCG by Kongregate saw significant variability in performance. Revenue began at $56 in late March, spiked to $500 in mid-June, and ended at $191 by the end of June. Downloads were initially zero but peaked at 2.2K in early June. Active users began at 377, peaked at 1.4K in early June, and ended at 647 by the end of June.

Lastly, Legends of Runeterra by Riot Games, Inc. showed modest trends. Revenue fluctuated from $102 at the end of March, dipped to $15 in mid-April, and ended at $165 by the end of June. Downloads remained relatively stable, starting at 620 and ending around 495. Active users started at 3.2K and maintained a range of 2.8K-3.2K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021